![]() ![]() I have actually went through pain of doing just what you are about to do and here is my finding.ġ. Here is an example video in game-maker studio 2 of someone achieving my desired goal: So, I guess my question is: how can I handle the animation of this system where I have different layers (Hair, Eyes, Body, Clothes, etc), where I can assign different spritesheets to each layer depending on what the player has equipped, then also actually play different animations without creating 50 animation controllers and 50 animations just for the different hair spritesheets? I do have one advantage in which all of my animations are simple, maybe 8 frames, and I do not need to worry about timing or positions too much, so I thought I could do this mostly through code.Īlso, my art is mostly 16-bit pixel art, so I do not want to do anything skeletal as it would look pretty terrible. This is straight forward, however, each layer, such as hair, has 50 different sprite sheets of different hair types, and I do not want to create 50 animations and animation controllers for each "subset" of a layer (Hair layer -> hair 1, hair 2, hair 3. ![]() I want to animate each layer individually. I have a character that has different layers such as body, hair, eyes, etc.
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